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A Little Perspective On Displacement

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I Am Just Pushing It

I have spent years doing all types of concept art that explores architecture. For most buildings, it comes down to a lot of work to model out not only the basic shapes but also the fine details. Not that I am lazy but all of this stuff takes a lot of time and feeback does not always come clearly. Sometimes I like to use displacement maps to create things instead. It can produce powerful results.

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###The Black & White Of It ###

This is essentially a process where I to various greyscale images that I made and transformed them into the buildings. The building was made from 2 cubes and a cylinder.

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There is a lot more to do on these before I would present them to a client as a complete concept model including textures and lighting. But for now I tought I would show you my progress.

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