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BATTLE MAGE SECRETS "FEROCITY"

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# FEROCITY

This week battle mage secrets is all about ruleset FEROCITY. This ruleset grants the fury ability to all monsters in the battle. Fury is an ability that inflicts double damage to targets with the taunt ability.

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MY BATTLE

I'll be sharing one of my battle that has ferocity, how I deal with it along side with the other rules. My battle to share has a 3 battle rule which are ferocity, super sneak and counter-spell. Along with this rules the maximum mana requirement is 16 and the allowed elements to be used are fire, life, death and dragon.

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MY LINE UP

For this battle, I opted to use fire elements and pick Tarsa as my summoner. Since this is a low mana cap and super sneak it is anticipated that melee will be use. The use of magic is discourage due to counter-spell while range attack range can be use but need to position wisely.

"SCAVO CHEMIST - FIRST POSITION" LVL 10: 2 mana, 5 speed, no attack Abilities: Clease, slow, headwinds
Scavo Chemist.png
"URAEUS - SECOND POSITION" LVL 6: 3 mana, 3 melee attack, 4 speed, 1 armor, 4 health Abilities: Sneak, Poison
Uraeus.png
"SCORCH FIEND - THIRD POSITION" LVL 4: 0 mana, 2 attack, 3 speed, 1 health Ability: Demoralize
Scorch Fiend.png
"VENATOR KINJO - FOURTH POSITION" LVL 4: 2 mana, 1 melee attack, 3 health ABILITIES: Reflection, Shield, Camouflage, Immunity, Slow, Amplify
Venator Kinjo.png
"RADIATED SCORCHER - FIFTH POSITION" LVL 8: 1 mana, 2 melee attack, 3 speed, 2 health Ability: Shatter
Radiated Scorcher.png
"ANTOID PLATOON - SIXTH POSITION" LVL 8: 4 mana, 2 melee attack, 2 speed, 3 armor, 4 health Ability: Scavenger
Antoid Platoon.png

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BATTLE SUMMARY For the full video follow this LINK.
Round 1 to 2.gif Round 3 to 5.gif

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CONCLUSION
Careful analysis should be conducted before selecting your card combination, as this battle demonstrates that certain rules may not be applicable when combined with others. Ferocity, for example, is effective with monsters that possess the taunt ability. However, considering the low mana cap in my battle and the presence of the super sneak rule, there were no low mana cost cards in my deck with the taunt ability and I think this is true to all the cards in Splinterlands. In such cases, it is advisable to prioritize melee monsters with low mana cost in order to maximize their effectiveness. Speed is crucial in this battle, so I included monsters with the slow ability in my lineup. Placing a shielded monster with scavenging ability at the rear proved to be a wise choice, as it slowed down my opponent's progress by requiring more time to eliminate. Choosing Tarsa as my summoner and including monsters that enhance melee attacks was a perfect strategy for this battle. As a result, my opponent failed to eliminate any of my monsters in the lineup.
I'll be leaving my referral link for this game SPLINTERLANDS: https://splinterlands.com?ref=multicastx7

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