roundbeargames @roundbeargames·Jun 22, 2024, 3:16 PM UTC Community post Writing the Attack System Part 1 - C++ GameDev ▶️ Watch on 3Speak Haven't posted here in awhile.. ▶️ 3Speak ↗ Share post
Spider Silk @spidersilk·Aug 16, 2024, 1:10 AM UTC That hit + hurt box sounds perfect to me. One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.
roundbeargames @roundbeargames·Aug 16, 2024, 2:03 AM UTC hi. using c++ to write my game in unity would cause more problems than it solves. i'm using olcpixelgameengine right now which isn't exactly a game engine but more like a minimal pixel renderer. i like it that way.
Ruthie💥👁️🗨️ @seunruth·Dec 4, 2024, 1:01 AM UTC It's minimalism gives you complete control without the bloat
Replies (4)
That hit + hurt box sounds perfect to me.
One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.
hi. using c++ to write my game in unity would cause more problems than it solves. i'm using olcpixelgameengine right now which isn't exactly a game engine but more like a minimal pixel renderer. i like it that way.
Looks interesting.
It's minimalism gives you complete control without the bloat