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Angular Velocity - Strikers (ship class overview)

Strikers

Fast and nimble Strikers are the play makers of the team. Though generally weak and easily disabled what they lack in staying power they make up in a charged shot mechanic that allows them to overcharge their disc launcher at the expense of several seconds of maneuverability.

Stat Base
Speed 280
Acceleration 30
Turn Rate 50
Hull Strength 20

Special ability [ Charged Shot ]

Channeling all available energy to the disc launcher from the engines the disc is hurled at 3x the speed it would be with a normal shot. This makes interceptions hard but it can lead to missed passes and damage team mates so use with caution.


LionHead

LionHead_top.png LionHead_Hero.png
LionHead_Front.png LionHead_Side.png

Named after the goldfish which shares its squat appearance and large head this converted tug ship was popularized in the games formative years for its maneuverability and its over-sized cockpit. It is the toughest of the Strikers and can turn on a dime which can disorient even the best pilots if not handled properly.

Stat Base
Speed 270
Acceleration 30
Turn Rate 100
Hull Strength 30

X1

X1_Top.png X1_Hero.png
X1_Front.png X1_Side.png

The first ship engineered for the game the X1 is designed to dominate the striker class. It's large engines and streamlined body makes it a fine "first ship" for beginners unfortunately due to cost saving measures the X1 has the least amount of hull strength and its longer than needed design makes lining up shots and passes slower than other ships in its class.

Stat Base
Speed 280
Acceleration 40
Turn Rate 30
Hull Strength 15

S-Type

S-Type_Front.png S-Type_Hero.png
S-Type_Side.png S-Type_Top.png

Designed as a short range attack fighter the S-Type was one of the few prototypes that survived the first interstellar war. Unlike its more famous sister ship the S-Type never saw combat, but is the favored ship of Veterans. The S-Type also has the fastest Charged Shot speed and lowest recovery time.

Stat Base
Speed 280
Acceleration 30
Turn Rate 50
Hull Strength 20
Charge Shot 4

Disclaimer

All information on this post is considered factual up till it is not. Game balancing may require numbers to change closer to release and the look of the ships will be updated as the graphics improve throughout the process.


Web3 / Hive enabled?

How the game will connect to the blockchain or other web3 services is still under consideration, but to be clear there will be no forced connection to Hive or other chains to play and enjoy the game. Instead, we will use these emerging technologies to enhance game play, and to reward players for linking their accounts to the game. Most of these rewards and enhancements will be cosmetic, but they might also unlock new areas of the game, such as a lounge where players can hang out and chat while looking at @nftshowroom purchased art.

Our primary concern is that the game stands alone first, and after that we will post about integrations and decentralized distribution.


Call for Action

Currently we are looking for funding (of course we are) to power up our account here on #hive, and to pay for full time development for this and our other games. As such all rewards for this post will go towards the first goal (to power up the account) and any external contributions will go towards the company expenses.

Once the expenses are met we will transfer the surplus to Hive for future plans.

External donation links.
Liberapay
Patreon

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